Monday 8 February 2010

Reading Circle 3 - Chapter 3 and 4

Todays agenda:
Ethnography, Ethnomethodology, Technomethodology, Anthropology
Accountability
Embodiment
Phenomenology: Husserl, Hermeneutic, Schut'z, Merleav-Ponty
Physical world, Lebenswelt
Space, place and locales
Sociology in HCI

We decided too only read 1 chapter until next week.

Attendants: Nathalie, Josefin, Jacob, Åke, Yathika, Fanny, Peter, Akbar, Cenlan
Secretary: Peter

Chapter 3:
What are the main points of the different chapters?

The main point of the third chapter is that humans don't work in the same way as computers. The outcome of that is that we can't divide the order humans do tasks in the same way as computers.

Unclear parts in the chapter?

There are many terms in these chapter that are hard to understand, which makes the chapter hard to read. And maybe we underestimated the time we needed for each chapter.

Find useful info that can be used in our projects?

The file example. [p, XX]
The planning model. [p, 72]

Examples we can relate to which reflects the ideas?

Social Computing is when you design computational systems with the social aspects of the user in mind.

Have an interesting discussion?

Our discussion is mostly about the terms we wrote in the Agenda.
Ethnomethodology: How people use their everyday experience to manage their activities.
Technomethodology: Designing technical systems with ethnomethodology in mind.
Accountability: Accountability is that you should be able to see what is happening. The computer system has to hold account of what is happening so users can see what is happening.
Space: Space is largely concerned with physical properties. It concerns how people and artifacts are configured in a setting. For example, how far apart they are.
Place: A place is a "space" where social understanding convey appropriate behavior framing for an environment.
Locales: Locales is about using the space for interaction.

Come up with ideas for a possible workshop?


Ethnography of an Air Traffic Control Center. [p, 64]



Chapter 4:
What are the main points of the different chapters?

Take what we experience (phenomology) and making it real by giving it a body and a meaning.

Unclear parts in the chapter?

This chapter was not as unclear since it more or less talked about how different people had developed the word Embodiment. One bad thing about the chapter is that it does not have any examples.


Find useful info that can be used in our projects?

We didn't not find anything particular useful since most of the chapter talked about how differnet persons had developed the term Embodiment.


Examples we can relate to which reflects the ideas?

We did not find any examples in this chapter. It is hard to apply it to a real system, more a way of thinking.


Have an interesting discussion?

Embodiment has played a different role for each of the phenomenological positions for all of the researchers that has been named in the chapter.

Embodied Interaction is the creation, manipulation , and sharing of meaning through engaged interaction with artifacts.

Come up with ideas for a possible workshop?

See chapter 3.

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